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| Title | Steel Sentinel: Tank Battle |
| Developer | Maxim Frolov, independent, one person |
| Platform | iPhone and iPad, iOS 17 and later |
| Genre | Top-down arcade tank battle, base defence |
| Release | Version 1.0 in 2026. Version 1.1 adds 40 missions, real wave assaults and Game Center |
| Price | Free to download. The first 8 missions are free, a single purchase unlocks everything, forever. No ads, no subscriptions, no accounts |
| Content | 140 hand-built missions across four fronts, 19 boss duels, endless mode, 34 medals, 5 world leaderboards |
| Built with | Swift 6, SwiftUI and SpriteKit. No third-party engine, no ad networks, no analytics |
| Languages | English |
| App Store | apps.apple.com/app/id6780880608 |
| Contact | val.mail.dev@gmail.com, a real person answers |
The classic top-down tank war, rebuilt with love for iPhone and iPad. 140 hand-built missions across four fronts, 19 boss duels, night operations under real fog of war, and endless waves. One purchase unlocks the whole war. No ads, no subscriptions, plays offline.
Somewhere in a drawer is a cartridge with little tanks on the label. Steel Sentinel is where that war went. You drive with one thumb and fire with the other, you defend a base that can actually be defended, and every brick, steel block, river and forest on the map is a decision rather than decoration.
The campaign runs across four fronts: Steel Crusade with 80 daylight missions, Iron Labyrinth with 30 night mazes where the maze hides everything outside your own lights, Inferno with 30 missions through hellfire, and Endless Onslaught, where real waves keep coming and your progress banks as each one starts. Nineteen boss duels sit along the way, each with its own way of hunting you: a blitz shooter that never stops moving, a factory that builds its own escort, a warlord that pierces concrete.
Support arrives when you call it. Airstrikes, an escort drone, an auto-turret, a one-tap rebuild of your base walls. Once a minute a supply plane crosses the field and parachutes something down to whoever reaches it first. Battlefields are alive around the fight: piers and rowboats, sagging wire, sandbags, craters, wildflowers, and warm lamps along the roads. On every map one lamp never lights. That one is not a bug.
Every fight ends with a war dossier typed out like a telegram, with a tank-by-tank kill tally and the trophies you earned. Progress lives on the device and in the player's own private iCloud, never on a developer server. World leaderboards and 34 medals run through Apple's Game Center.
The business model is the whole pitch: the first 8 missions are free and include two full boss fights, one purchase unlocks every mission, campaign, difficulty and the endless mode, and nothing else is ever asked. No ads, no subscriptions, no accounts, no energy timers. It keeps working on a plane, in the metro and anywhere the signal drops.
Click any image for the full file. All shots are captured on iPad.
Screenshots, trailer, icon and the descriptions above may be reproduced in coverage of the game without asking. Please do not alter the icon or place it on backgrounds that imply endorsement by another product. Review copies (promo codes) are available on request: write to val.mail.dev@gmail.com and say which outlet you write for.